Turns out the battle system is basically the epitome of “puzzle battles”. The battle system was a total cakewalk early game, I basically did the whole first “chapter” (which was pretty standard Paper Mario fare) with no damage. My first impression was that Color Splash kind of had a better “gameplay loop”: the paint was better than the confettis I feel. Either way it still had the varied and interesting scenarios the series is known for. If it had just ripped off Baten Kaitos’ battle system instead of ruining the pacing by painting the cards and such, it would have been a perfectly functional turn based battle system for the series going forward. It has better level design than TTYD, which isn’t saying that much but still. ![]() While it was a victim of the “Mario Shadow Council” or whatever you want to call it, while it wasn’t the most ambitious game as it released on the dying Wii U… it was still a good game on its own. I skipped Sticker Star because on top of never being a Nintendo Selects, it’s simply super unappealing to me how it has the SMB3 level structure, another victim of the NSMBisation of Mario at the time. TTYD was good too but vastly overrated tbh, in order to get to the parts that actually surpass 64 you need to either do a bunch of back and forth or go through something that is obviously a rehash of some 64 chapter. Turns out it’s a pretty cool gameĪfter that I played 64 which is the best one imo, perfect successor to SMRPG, great game, not much else to say. ![]() Everyone online was insufferable about how it was the worst game in the series because it’s not a RPG, so I figured it could only go up after starting with that one. My first game was Super Paper Mario, I rented that from my local library. Alright so I finished that the other day, here are my thoughts (tbh I hate the LTTP tag, we need to figure out something better)įirst off, a bit of my history with the series.
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